I'm a professional sound designer, editor, mixer and recordist. A graduate of the Vancouver Film School Sound Design program, I initially started working as a freelancer for film and TV and eventually found myself working full time in games. I relocated to Edmonton, Alberta to work at BioWare where I was part of the team that brought the worlds of Dragon Age and Mass Effect to life.
Since returning to the freelance world, I'm enjoying the variety of work in everything from indie games (For the King, Duelyst, Okhlos, Fossil Echo) to media for Mega Bloks, the Edmonton Oilers, CBC, and more.
I've been writing music professionally since 2009, after studying film scoring at the post-graduate level. Since then, I've written and produced music for over 150 advertisements, as well as short films, TV, and games. I'm equally comfortable writing for full orchestra and small ensemble, and have worked on everything from blasting Metal to ukulele solo, Big Band to Synth Pop, epic symphony to 'musique concrete' and countless styles in between.
I'm also no slouch with a kazoo